Popular
Browse all →Latest tools
Browse all 104 →From the desk
All dispatches →Framer hits $2B, Webflow heads to Boston, and your codebase needs a DESIGN.md
Framer raised $100M at a $2B valuation, Webflow Conf opens tomorrow in Boston with App Gen and Component Gen expected, and DESIGN.md is quietly becoming the file your repo needs.
Read more →Design Tools Are Learning to Talk Back
Framer added a reasoning toggle, Paper raised $34M and open-sourced its shader library, Subframe and Pencil talk to coding agents via MCP, and Glaze builds Mac apps from plain-language descriptions. The design tool stack is bifurcating — here is what that looks like right now.
Read more →Jelly UI, Osmo, and Meng To’s three.js masterclass
This week: Osmo goes GA for GTM video teams, Jelly UI brings soft-body physics to native HTML forms, and Meng To open-sources a Three.js demo that Replit turned into a designathon.
Read more →The Polishing Layer
The State of AI Design 2026 shows Claude overtaking ChatGPT among designers, and Figma shifting into a finishing role. Plus GlassKit UI for Meta's wearable display and UISqueezy on token drift.
Read more →The Editable Output Bet
Paper's $34M raise leads a week where AI design tools converged on the same thesis: generate editable output, not images.
Read more →Bring your own AI
Design tools are competing to be the best canvas for whatever AI you're already using. Framer adds external agent support, Pencil doubles down on its MCP model, and Paper opens its shader library.
Read more →The canvas goes generative
Framer 3.0 ships agents on the canvas. Figma Config rolls out Code Layers and Motion. Paper Shaders goes open source. Three releases, one direction.
Read more →Paper Shaders goes open source, Toolcraft arrives
Paper opens up their shader library, Pixel Point ships a starter kit for building your own design tools, and a few more things worth knowing about.
Read more →Stay in the loop
New tools, editorial dispatches, and design tool news — straight to your inbox.
Browse by role
About archetypes →All Rounder
Balanced view across all capabilities
Explore →Art Director
Focus on visual exploration and creative direction
Explore →Craft Specialist
Focus on pixel-perfect execution and interaction design
Explore →Design Engineer
Focus on implementation and bridging design to code
Explore →Design Ops
Focus on systems, scalability, and developer collaboration
Explore →Non Designer
Focus on speed and ease of use over control
Explore →